Technology & Realization
Before I entered the master, I had never even touched a screwdriver in my life. I was motivated to learn how to realize the ideas I had in my head and make them a reality. In the end, learning through doing, reflecting, and iterating became central throughout my process. Utilizing reflective writing in my practice, I argue against myself, my own viewpoints, and the things I learn by making ideas tangible early on in the design process, leading to ideas, interactions, and concepts I never could have thought of beforehand.
In M1.1, I focused on learning 3D printing, electronics, Arduino, and connecting systems using OOCSI. In the end, I created three connected products where one collected data of bats and sent it to the other, which used light and interactive material to notify its user when bats were present in the home. During M1.2, I developed a multimodal interface that used an in-game environment to play different haptic effects on the wrists when certain in-game events happened. In CDR, I learned to use TPU 3D printing to create soft robotic actuators and control air pumps for an inflatable blood pressure cuff. In Interactive Materiality, we used a vent tube, capacitive touch, printed actuation mechanisms, and sound design to make an ordinary object become a multimodal interactive material. In M2.1, my skills further developed through Unity, hand tracking, and spatial audio, creating interactions where sounds could be placed around the user in the real world.




